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Gigabyte GV-N1656OC-4GD graphics card NVIDIA GeForce GTX 1650 4 GB GDDR6

Gigabyte GV-N1656OC-4GD graphics card NVIDIA GeForce GTX 1650 4 GB GDDR6

SKU: GV-N1656OC-4GD
HK$1,599.00Price
Gigabyte GV-N1656OC-4GD. Graphics processor family: NVIDIA, Graphics processor: GeForce GTX 1650, Processor frequency: 1635 MHz. Discrete graphics adapter memory: 4 GB, Graphics adapter memory type: GDDR6, Memory bus: 128 bit, Memory clock speed: 12000 MHz. Maximum resolution: 7680 x 4320 pixels. DirectX version: 12.0, OpenGL version: 4.6. Interface type: PCI Express x16 3.0. Cooling type: Active, Number of fans: 1 fan(s)
GIGABYTE CUSTOM-DESIGNED COOLING SYSTEM
GIGABYTE Custom-designed cooling system features a 80mm unique blade fan, delivering an effective heat dissipation capacity for higher performance at lower temperatures.

COMPACT SIZE FOR EASY INSTALLATION
With less than 170mm in length, the graphics card can be easily installed in any small chassis.

UNIQUE BLADE FAN
The airflow is spilt by the triangular fan edge, and guided smoothly through the 3D stripe curve on the fan surface, effectively enhancing the airflow.

BUILT STRONG

ULTRA COOLING
Lower RDS(on) MOSFETs are specially designed to produce lower switching resistance for faster electric current charging and discharging at extremely low temperature.

LOW POWER LOSS
Metal Choke hold energy much longer than common iron-core chokes at high frequency, thus effectively reduce core energy loss and EMI interference.

LONGER LIFE
Lower ESR Solid Capacitors ensure better electronic conductivity for excellent system performance and longer lifespan.

FRIENDLY PCB DESIGN
Fully automated production process ensures top quality of the circuit boards and eliminates sharp protrusions of the solder connectors seen on the conventional PCB surface. This friendly design prevents your hands from getting cut or inadvertently damaging components when making your build.

AORUS ENGINE
The cutting edge intuitive interface allows you to adjust the clock speed, voltage, fan performance and power target in real-time according to your game’s requirements.
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